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July 23, 2026
Games and play-based experiences offer fun and accessible ways to engage your patrons of all ages about media and information literacy. In this session, researchers will share why games can be an effective method to teach about the information environment across a variety of library settings using formats such as escape rooms and adaptations of popular, existing games. Attendees will also learn about a ready-to-use set of resources created by the University of Washington Information School. These resources cover a wide range of topics including media literacy basics, AI-generated images, and how information flows online.
Presented by:
- Chris Coward, Co-Founder, Center for an Informed Public, University of Washington
- Scott DeJong, Game Designer and Ph.D. Candidate in Communication
- Michelle Newman, University of Washington, PhD candidate